﻿using AgateLib.Sprites;
using AiAsteriods.Game.State;

namespace AiAsteriods.Game.Entities.Base {
  class Entity : EntityAbstract {
    public Entity(Sprite s, int x, int y, double speed, double rot, double radius, int collisionDamage, int lifetime, GameStateAbstract state)
                  : base(s, x, y, rot, speed, radius, collisionDamage, lifetime, state) {
    }
  }
}
